From reading maps to making them — not a guide to using generative AI itself, but worked examples, colour guidance, and web-map technique to build with alongside AI.
27 samples that run on the same code while only the underlying map engine is swapped. Google Maps, MapLibre, Cesium and Leaflet each have their own way of being written; here you can watch an attempt to bring those differences under one notation. Camera moves, tilt, synchronised maps and raster overlays are laid out side by side. Japanese, English and Spanish.
Official samples showing how the same map data changes appearance when only the style file is swapped. Six variants, including a road-emphasis map, a railway-emphasis map, and a hiragana map designed for younger pupils. Japanese.
A systematic, Japanese-language GIS practical course covering QGIS, GRASS, Python, web GIS and VR in numbered exercise units. A separate high-school subset is ready to use in geography classes.
Japanese-language tutorials for using Japan's national 3D city models in web maps, with separate procedures for five data types including building models, terrain models and aerial imagery.
A Japanese-language recipe collection for map implementation — changing map styles, adding markers, finding coordinates from an address — each written as a short, goal-oriented procedure.
An introductory deck that explains what a web map is made of, one concept per slide. A good place to first grasp how tiles, styles, data and servers relate.
The official example collection for an open-source vector map library. 3D terrain, heatmaps, clustering and camera control each get their own page with working code you can read directly.
The official demo collection for a 3D globe and 3D terrain library, in a live format where you edit the code in the browser and see the result immediately.
The standard tool for choosing colours for choropleth maps. Set the number of classes and it proposes schemes, with toggles to check colour-vision accessibility, greyscale printing and projector display.
Tutorials and a gallery on rendering terrain, published by a former cartographer at the US National Park Service. It sets out concretely how to place light, apply colour and judge exaggeration in order to carry three-dimensional form onto paper and screen — a starting point for thinking about how terrain colour is decided.
A structured guide to thematic map types, when to use each, and how to make them. It covers visual hierarchy, colour use and classification — the groundwork for arguing something with a map.
An R package that turns elevation data into shaded and 3D terrain maps. Light direction, water surfaces and texture layering are specified in code, with many worked examples included.
Map design guidance published by Britain's national mapping agency: a checklist of design principles, recommended colour palettes including colour-vision considerations, and the colour values behind its basemaps.
A biennial collection of maps selected from an open international call, each accompanied by a short note from its maker explaining what the chosen treatment was meant to achieve.
Three contrasting styles built from the same map data: high-contrast black and white, relief with natural vegetation colour, and a watercolour treatment. It shows how far appearance can shift with purpose.
A system for overlaying a century of Taiwanese historical maps, with independent opacity for each layer. Maps from the Japanese colonial period are included. Traditional Chinese.
Tooling for producing, styling and serving vector tiles, published in connection with UN geospatial work. It includes implementations for delivering maps where power and connectivity are limited.